Werifesteria is a player-driven story centered around the lives of stray dogs who have suddenly found themselves in a world without humans. A great earthquake caused all of humanity
to disappear, leaving behind a town surrounded only by untouched wilderness. We are a friendly, welcoming community that strives to give everyone a place in the planning and plotting of the
roleplay. Come and join us in the Discord and share your ideas for WF!
Haka'far of Why'o Clan
"It's Lendri's butt!"
Chief Navira of Why'o Clan
"Another thing that you should always remember is that we're all connected under Ridnah'kah. If you look up at the sky when it's dark outside, you'll see the same pelt stretched out up there that the other world sees. Someday, when Rumblier comes for us, we'll all go to Ridna's pelt and be together again."
Chief Aba'chek of Rith'r Flik Clan
"No name, huh? Try this one on for size, Kanya'Grair Shempsar!"
The town of Kah'ren was aleady fairly small, but after the earthquake, it became smaller. The "new" forests bled into it and replaced some of the houses and buildings. Some were split open or cracked in the earthquake. Colorful houses remain dotted throughout the forest. Are these houses part of the town's territory or do they belong to the forest now? That is up for the town's dog packs to work out amongst themselves.
Kah'ren's Forest is likely a territory that is going to be disputed for generations to come. The gently sloping forest bleeds right into the town. There is basically no border separating the two environments. Deep within the forest where many houses used to sit is a large cemetary. A fresh creek now runs through it that was never there before. Beyond that, there is not a single trace left of the city. What lies beyond is still yet to be explored at all.
The land beyond the railroad is mostly unexplored, thick oak forest. It is an enticing and frightening territory. Everyone knows that the food scraps within the city will soon run out without any humans to keep making them. If there is any game to be hunted, any food to be found, it will be in the forests that now border Kah'ren. However, strange animals can be heard howling and screeching at night deep within those dark trees. The dogs who consider exploring the territory wonder if it's worth the risk...
The railyard once had trains traveling in and out at all hours of the day, chugging loudly and shaking the ground almost as hard as the earthquake. Now the trains that are left here are quiet and cold. Empty railcars litter the area, tumbled from their bracings when the world was torn apart. The railway buildings were cracked open not only by the earthquake, but also by the introduction of large trees that weren't there before. An enormous series of rails that once extended over the river are now a bridge and nothing more. As they breech land on the other side, the tracks stop suddenly.
Bordering the town, neatly lined up along the river is a series of docks, buildings, and boats meant for chauffeuring people from one side of the river to the other. Small beaches and food courts also still stand here in this area. One can stand on the wooden docks of the restaurants and peer out over the beautiful river. The delicious smells of food cooking inside the restaurants is nothing more than a memory now, but that view is still incredible!
Across the river from the ferry is another patch of thick wilderness as far as the eye can see. The land slopes into tall, mountanous terrain covered in oak and pine. Just like the Railway's Forest, no one really knows what's over there. Unlike the Railway's Forest, this area has no bridge. If one wanted to explore this land and claim it for their pack, then they would have to figure out how to get the pack across the river...and it might not be easy coming back. Without boats breaking up the ice, however, winter crossing might be possible if the waters freeze over enough to hold the weight of a dog...